﻿using System.Windows.Threading;
using System.Windows.Controls;
namespace QXGameEngine.Interface {
    public interface IObject {
        /// <summary>
        /// 控件的内置计时器
        /// </summary>
        DispatcherTimer Timer { get; set; }
        /// <summary>
        /// 控件的整体布局画布
        /// </summary>
        Canvas RootCanvas { get; }
        /// <summary>
        /// 控件的父画布容器
        /// </summary>
        Canvas ParentCanvas { get; }
    }
}
